Now the patch is downloadable, expect a brief torrent of content information to become available due to datamining. What I've gathered so far, mostly from the achievements:
- The 5-man dungeon features an encounter with The Black Knight, Eadric the Pure (a Paladin?), and some encounter which makes you experience memories of some sort.
- The raid dungeon features an encounter with Snobolds (presumably the "beast encounter" mentioned in the Underdev preview), an arena-style fight agents NPCs of the opposite faction, a "twin Val'kyr" encounter, and a Nerubian. Thrilling.
18.6.09
Playable High Elves
# 21 - Blizzard the people want a answer! - June 17, 2009, 9:30 pm
Blood Elves and High Elves are very similar. This could potentially cause issues of racial allegiance and misidentification along faction lines. Maybe, someday, we'll utilize the few remaining High Elves as a player race, but it's not something we have any plans for in our current time frame. |
I wouldn't count on it.
PTR: Any minute now
There's a PTR status update page now. Presumably for the 3.2 PTR. It's very, very close.
3.2 Previews
I've been negligent with posting the stuff everyone already knows, but here it is:
Also, there's an "Under Development" page for new Argent Tournament content: Underdev link - Argent Tournament
# 0 - Enter the Crusaders’ Coliseum - June 17, 2009, 6:06 pm In the next major content patch, the construction of the Crusaders’ Coliseum on the Argent Tournament grounds will be complete, and it will hold new challenges for players. We’d like to share some details on the new dungeon, which represents the next tier of content for the game, but keep in mind that this is still in development and subject to change. The Crusaders’ Coliseum will include:
|
Also, there's an "Under Development" page for new Argent Tournament content: Underdev link - Argent Tournament
Labels:
3.2,
Argent Tournament,
Blue,
Bornakk,
Crusaders' Coliseum
16.6.09
3.2 PTR close..
# 6 - Date' o' PTR - June 16, 2009, 5:31 am I can greatly understand the anticipation -- we share it :-) However, we have no date to announce. We are working hard on getting 3.2 onto the PTR and I'm afraid at this stage I daren't even mention the S word. "The lives of my fallen comrades will not be in vain, and I shall avenge their deaths using the Scythe of Elune." Community Team - English |
Looks like it's just a matter of weeks at this point at most. Interesting.
15.6.09
Isle of Quel'Danas Lore
Blizzard seems a bit late to the game with this, but... better late than never:
Isle of Quel'Danas lore
There have also been a couple hints about Gilneas and the 3.2 timeframe on the forums lately, but nothing specific enough to merit being labeled as new information. 3.2 is coming "soon".
Isle of Quel'Danas lore
There have also been a couple hints about Gilneas and the 3.2 timeframe on the forums lately, but nothing specific enough to merit being labeled as new information. 3.2 is coming "soon".
12.6.09
Isle of Conquest Preview
Hours behind, I know, but I'm still going to mirror it:
I take the whole "unimportant rock" thing to be indicative of Blizzard just being lazy about trying to tie their battlegrounds into the lore in any meaningful sense. Which is kind of a shame, really.
# 0 - 12/06 The Isle of Conquest Preview - June 12, 2009, 10:18 am An island somewhere off the shores of Northrend. A rock, hardly worth a second look. But as insignificant as it may seem, this is no ordinary place. A sound of thunder as waves crash endlessly against rocky cliffs; a sound of fury as swords clash on the blood-stained fields of this island on the edge of forever. Welcome to the Isle of Conquest. The ongoing struggle between Horde and Alliance has turned many once peaceful (and some not-so peaceful) places into theaters of constant war. The Isle of Conquest is the latest such place, set to be the location of a battle of epic proportions over the island's precious resources. An Alliance and a Horde general are fighting for dominance, overseeing the action from the safety of their keeps. Whichever side manages to eliminate the enemy general first will triumph on the island; failure to protect your leader will bring shame, dishonor, and defeat. There is no peace accord here, and it’s an all-out war between the factions. Once More into the breach... Isle of Conquest, a new battleground scheduled to make its debut in the upcoming content patch, Call of the Crusade, will pitch teams of up to 40 players against each other in a massive battle over this small island off Northrend's northern coast. To win, your team will need to make use of the island's unique strategic locations including an oil derrick, a siege workshop, and a fully equipped airship hangar. You will deploy devastating siege weaponry on the field; Light have mercy on anyone caught between you and your ultimate target, the general holed up in the enemy keep. There are five points of interest on the Isle of Conquest for the factions to battle over. Each one offers its own benefits and strategic value. Which one will you claim for your side, and will it be enough to ensure victory? Capture Locations Consider your options before storming out of your keep to confront the enemy head-on. Spread throughout the Isle of Conquest are several capturable locations (as seen on the map), each granting a unique strategic advantage to your team. The Oil Derrick: Located on the northwestern end of the island, this smudge in the Frozen Sea produces enough black gold to run a thousand siege engines. Taking this resource garners precious reinforcements and a continuous flow of honor to the side that controls it. The Cobalt Mine: This snow-covered assembly, located on the southeastern end of the island, hides untapped supplies that must be harvested. Taking this resource grants reinforcements and a continuous flow of honor to the side that controls it. The Docks: The western shore's docks will further expand your selection of siege weapons with the devastating new Glaive Thrower and the Catapult. Unleash the destruction of the Glaive Thrower upon the walls of the keep, or launch your invading party over the walls to assault the keep from within. The Airship Hangar: This sturdy steel structure stands on the peak of Mt. Conquest overlooking the eastern side of the island, allowing players to board the airship docked there. This devastating weapon of war is capable of raining death upon the heads of your enemies and destroying enemy defenses. Once onboard the airship, players will find it comes equipped with parachutes enabling a strike team to drop into the enemy keep from above. The Siege Workshop: Situated right between the Alliance base and the Horde base, this siege workshop occupies a strategic hot spot. Seizing it grants the controlling party the ability to utilize an arsenal of siege vehicles perfectly suited to reducing the enemy keep’s walls to dust and ashes. Graveyards: There are five graveyards in the Isle of Conquest that are attached to different points of interest on the map: the Horde base, the Alliance base, an oil spill island in the center of the map (attached to the siege workshop), the northeast corner (attached to the airship hangar), and the southwest corner (attached to the docks). Main Objectives The Keeps: The Horde and Alliance keeps sit at opposite ends of the island. These citadels host four easily accessible defensive cannons set on the ramparts, capable of unleashing hot fury onto oncoming attackers. Additional explosives sit safely stowed in the base of the keep along the back wall. At least, they’re safe as long as they don’t fall into enemy hands. If they do, though, they can be employed to bring the stone walls down from within. The General: Holed up behind the keeps' massive walls, the generals command their forces from a position of relative safety. Should the keep fall and the general be slain, the Isle of Conquest will fall to the victor. Reinforcements: Isle of Conquest uses a reinforcements system similar to that of Alterac Valley. The clock is ticking and every individual counts. If too many of your comrades fall to the enemy the battle will end in defeat. Killing enemy players will reduce their reinforcements by one for each kill, Once your faction’s reinforcements reach their limit, so too does your bid for control of the island and the wealth of resources you’ve fought so hard over. An island somewhere off the shores of Northrend. A rock, hardly worth a second look. A test of strength. A chance to prove your might, to crush your enemies, to make a difference, a chance for endless glory and conquest. Will you seize it? Community Team - English The Epic Mug of Vaneras - The Alebringer: http://i194.photobucket.com/albums/z57/Vaneras_bucket/EpicMug.jpg |
I take the whole "unimportant rock" thing to be indicative of Blizzard just being lazy about trying to tie their battlegrounds into the lore in any meaningful sense. Which is kind of a shame, really.
5.6.09
Recent Blue Update (2/2)
This post will focus on hints that 3.2 is being developed rather quickly. Here are some blue quotes:
So the PTRs aren't merely coming "soon", they're coming "soon enough", which I think is Blizzard-speak for "really coming soon". I mean, if you look at past content patches I think you'd find that the kinds of previews we're getting now and in the near future for 3.2 come not long before the patch hits the PTRs. I think there's an accumulating body of evidence lending itself towards the theory that Blizzard is planning on having 3.2 go live sooner than most people expect.
# 8 - Can we have more info on Isle of Conquest? - June 5, 2009, 1:35 pm
We're working on putting together some more information for players on Isle of Conquest. It can take some time to get everything put together if we want to try and give some visuals, as we need to make sure all art assets are there. It is a battleground and will be a part of the cross-realm battleground system just like all others. Somebody save me from your proud words. I’ll fight the worry in your head. Feels like someone else inside’s looking out for us. |
# 18 - Animation preview - June 5, 2009, 2:41 pm
What Tatsumasa said is essentially correct, aside from the "shut up and like it" part. I never said that. ;) We're working on text and photo previews for much of the content that will be available in the next major content patch. Each preview takes a great deal of time to prepare, as they generally require coordination with multiple different departments (i.e. art team, development, creative development, community, public relations, web, and so on), and each of these departments have large lists of tasks to work on nearly all the time. In addition, these previews require coordination with all of our international teams, including textual translations into all of our supported languages. It is for this reason that we do not plan on providing videos of the animated new form art. These forms will be available for testing on the public test realms in due time. Somebody save me from your proud words. I’ll fight the worry in your head. Feels like someone else inside’s looking out for us. |
# 1881 - New Druid Art Coming Soon - June 5, 2009, 12:40 am
We do not plan to release any animations of the new form art, but the test realms will be coming soon enough so everyone can play around with them. :) Somebody save me from your proud words. I’ll fight the worry in your head. Feels like someone else inside’s looking out for us. |
So the PTRs aren't merely coming "soon", they're coming "soon enough", which I think is Blizzard-speak for "really coming soon". I mean, if you look at past content patches I think you'd find that the kinds of previews we're getting now and in the near future for 3.2 come not long before the patch hits the PTRs. I think there's an accumulating body of evidence lending itself towards the theory that Blizzard is planning on having 3.2 go live sooner than most people expect.
Recent Blue Update (1/2)
I'm going to make two related posts on some of the recent blue comments. The first concerns new hints about the Isle of Conquest, the second concerns the 3.2 timeframe. All of the information for this post comes from this thread, featuring several posts from Zarhym.
So, um, the Isle of Conquest is an island. Zarhym's repetitive comment might be taken as a hint that the Isle of Conquest might actually be somewhere that's already familiar to places... or it might not. And it also features catapults and possibly other vehicle mechanics. I don't think I've put up the quote here, but I believe it was confirmed a while back that Isle of Conquest would also be reminiscent of Alterac Valley. We'll have more information as itstreams trickles out.
# 22 - Can we have more info on Isle of Conquest? - June 5, 2009, 1:51 pm
If "conquest" means the ability to catapult or parachute players behind enemy lines, then yes. Somebody save me from your proud words. I’ll fight the worry in your head. Feels like someone else inside’s looking out for us. |
So, um, the Isle of Conquest is an island. Zarhym's repetitive comment might be taken as a hint that the Isle of Conquest might actually be somewhere that's already familiar to places... or it might not. And it also features catapults and possibly other vehicle mechanics. I don't think I've put up the quote here, but I believe it was confirmed a while back that Isle of Conquest would also be reminiscent of Alterac Valley. We'll have more information as it
The Bossiary
Well, looks like Blizzard has opened up The Bossiary, an Ulduar map with brief descriptions of each of the bosses. There's not much that's new or of interest here (Kologarn was created by Ignis?), but this is the closest thing to lore news to have come out in the past week, unforunately.
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