28.5.09

Bornakk on Unfinished Content

Not related to any specific lore, but some insight into the content development process:

What this question is really relating to is something that happens during development of any content so I will try and give a quick example that hopefully makes sense.

Lets say we start out with 10 (arbitrary number for this example) things we want to implement. During the development we cut out 2 of them that we feel weren't as cool as we originally we wanted, then later on, we cut 2 other things because we don't have the time for them and prefer to focus on the other 6 items. Just because these 4 things were cut doesn't mean they aren't in the game files in some primitive form (e.g. blank spots of land), they are just things that players don't have access to.

Any content that gets cut is something we may end up taking a look at it again in the future, but only if we feel it is a good time and will be a be a really positive addition to the game. We are totally fine with putting it off for years/indefinitely (hi Ravasaur trainer!) if necessary too especially when there are new ideas that we feel are better and will add more to the game, even if it means going in an Outland-ish direction.

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